Below contains the list of items currently found in OneShot. Items in green can't be selected to be used from hand or combined with other items in the inventory. Items in the inventory are always sorted according to their internal ID. It doesn't matter which item you acquired first they will always be displayed in the same order.
Inventory Items[]
Icon | Name | Description | Use | Obtaining |
---|---|---|---|---|
lightbulb | A large lightbulb. It's the sun. | See The Sun for more information. | Found in the basement. | |
television remote | It's too hard to read in the dark light. | Required to find the password to the computer in the starting room. | Found in the bedroom. | |
bottle of alcohol | The smell of the liquid is repugnant. | Required to make the "wet branch". | Found in the fridge in the kitchen. | |
dry branch | A flaky, dry branch from the bathroom plant. | Required to make the "wet branch". | Found in the bathroom. | |
wet branch | The tip of the branch is soaked with alcohol. | Required to make the "torch". | Obtained by combining a dry branch with a bottle of alcohol. | |
torch | Doesn't give off much light. | Required to find the "basement key". | Obtained by using the wet branch on the television in the living room. | |
basement key | This thing looks old. | Required to unlock the basement. | Found in the living room after setting the fireplace on fire. | |
camera | A broken camera with a large screwed-in lens. | Required to make the "lens". | Found in the mineshaft entrance. | |
screwdriver | Phillips-head. | Required to make the "lens". | Found in Silver's house at the lookout point. | |
lens | A large glass lens. | Required to make the "empty battery". | Obtained by using the screwdriver on the camera. | |
empty bottle | The smell of alcohol lingers. | Required to make the "bottle of pond water" or the "bottle of smoke" | Byproduct of combining a dry branch with a bottle of alcohol. | |
broken battery | Apparently a battery. It has some broken glass in it. | Required to make the "empty battery". | Obtained from a chest in the outpost after prying it open with a crowbar. | |
empty battery | An intact, rechargable battery. Currently empty. | Required to make the "charged battery". | Obtained by combining lens with a broken battery. | |
charged battery | A working, rechargable battery. Maximum power. | Required to fix the generator in the outpost. Can also be used by Cedric to fix the flying machine in Solstice. | Obtained by combining the lightbulb with an empty battery. | |
bottle of smoke | It's full of noxious fumes. | Required to make the "bottle of acid". | Obtained by filling an empty bottle with smoke from an open vent in the shrimp swamp. | |
bottle of acid | It's full of a thick liquid acid. | Required to make the "wet sponge". | Obtained by combining a bottle of smoke with a filled syringe. | |
wet sponge | Sponge soaked with acidic cleaning solution. | Required to clean Rowbot #310. | Obtained by combining a sponge with a bottle of acid. | |
crowbar | Makeshift crowbar made from a pipe. | Required to open a box containing the "broken battery" and remove planks at the old factory. If combined with the "lightbulb" the Steam Achievement "Chaotic Evil" is earned. | Obtained by crushing a metal rod with the crusher in a building in the outpost. | |
metal rod | It weighs surprisingly little. | Required to make the "crowbar". If combined with the "lightbulb" the Steam Achievement "Chaotic Evil" is earned. | Found in a terminal room in the docks. | |
sponge | A flat sponge with a rough surface. | Required to make the "wet sponge". | Found in the old factory. | |
empty syringe | The needle is particularly long. | Required to make the "filled syringe". | Found in one of the dormitories. | |
filled syringe | It's full of the strange liquid from the pond. | Required to make the "bottle of acid" or the "bottle of pond water". | Obtained by using the syringe on pond water bubble in the shrimp swamp in Barrens. | |
amber | A piece of glowing amber with a black clover inside. | Required to fix the Rowbot and advance to the Glen. See Phosphor for more information. | Given to Niko by Silver before advancing to Glen. | |
strange journal | Found in the Barrens. It's written in an unknown language. | Required to advance the game when given to George. | Found in the safe in the cliffs. | |
feather | A long and slender feather with glowing edges. | Required to make the "feather pen". See Phosphor for more information. | Given to Niko by Alula. | |
bottle of dye | A small vial filled with dark blue liquid used for dying wool. | Required to make the "feather pen". | Traded for wool with Magpie. | |
tube of water | The label says "water sample". | Required to make the "medicated water" or the "empty tube". Required to get the "Rebirth" Steam Achievement. | Obtained from a robot in the research station. | |
seed | It's a seed apparently left behind by Maize. | Required to get the "Rebirth" Steam Achievement. | Found where Maize used to be. | |
wool | It's... kind of useless. | Bartering material with Magpie to get the "bottle of dye". | Obtained by herding rams in the village. | |
feather pen | A pen made from dipping a feather into ink. | Required to advance to the Refuge. Using it will revert it back to the "feather". | Obtained by combining the feather with a bottle of dye. | |
die | A die with glowing dots. | Required to advance to the Tower. See Phosphor for more information. | Obtained from George before proceeding to the Tower. | |
button (?) | A simple button made from a coffee tin. | Required to make the "magnetized (?) button". | Obtained by using the scissors on a metal can. | |
magnetized (?) button | A button with magnets loosely attached. | Using it on the elevator will make "you tried". This or "you tried" required to make the "taped button". | Obtained by using the magnets on the "button (?)". | |
taped button | The magnets are secured with tape. | Required to reach the Surface. | Obtained by taping the "magnetized (?) button" or "you tried" using the tape dispenser in the office. | |
you tried | It's the thought that counts. | This or the "magnetized (?) button" required to make the "taped button". | Obtained by trying to use the "magnetized (?) button" as an elevator button. | |
magnets | An assortment of colorful magnets. | Required to make the "magnetized (?) button". | Obtained from a fridge in the big room of the apartments. | |
metal can | Made of aluminum. Says "COFFEE GROUNDS" | Required to make the "button (?)". | Obtained from the cafe. | |
scissors | A pair of scissors found amidst hair. | Required to make the "button (?)". | Obtained from a room in the apartments. | |
weird film | A transparent sheet filled with numbers. | Used to find the security code for the elevator. Unneeded if the code was solved through other means. | Obtained from the computer in the room south from the office. | |
concave lens | A large lens, curved inward. | Required to fix the camera. | Found in Lamplighter's apartment in the back alley. | |
convex lens | A large lens, curved outward | Required to fix the camera. | Found in Lamplighter's apartment in the back alley. | |
thin lens | A delicately thin lens. | Required to fix the camera. | Found in Lamplighter's apartment in the back alley. | |
thick lens | A large, thick lens. | Required to fix the camera. | Found in Lamplighter's apartment in the back alley. | |
glitter glue | A small tube of pink glitter glue. | Required to make the "photo of Niko (sticky)" or the "Library card (sticky)". | Found in Kip's room in the factory. | |
photo of Niko |
|
Required to make the "photo of Niko (sticky)" or the ""Kip"'s library card" (the photo where Niko blinked cannot be used.) | Obtained from the photo booth in the vendor street. | |
Kip's library card | The name says "Kip Silverpoint Ph.D." | Required to make the "Library card (sticky)" or the ""Kip"'s library card". | Obtained from Kip in the factory after being requested a library card in the library. | |
gas mask | A mask used to filter air for breathing. | Required to traverse Barrens areas with gas vents. | Obtained from the safe in the cliffs. | |
rubber gloves | Gloves designed to prevent chemical damage. | Required to make the "wet sponge". | Obtained from the old factory. | |
novelty T-shirt | "I herded rams and all I got was this lousy T-shirt!" | Required to enter the Secret Ram Club. | Traded with Magpie after requesting a better deal for wool. | |
"Kip"'s library card | Library card from Kip. Niko's own photo is glued on. | Required to meet George. | Obtained by combining "Library card (sticky)" with a picture of Niko or "photo of Niko (sticky)" with Kip's library card. | |
Library card (sticky) | There's glitter glue all over her photo now... | Required to make the ""Kip"'s library card". | Obtained by combining Kip's library card with glitter glue. | |
photo of Niko (sticky) | The back of the photo is covered in glitter glue. | Required to make the ""Kip"'s library card". | Obtained by combining a photo of Niko with glitter glue. | |
dirt | A bag of dirt, for growing plants | Required to get the "Rebirth" Steam Achievement. | Obtained from Mason in the apartments. | |
water pill | Goes in water, supposedly. | Required to make the "medicated water". | Obtained from a vendor in the vendor street. | |
medicated water | The water pill is dissolved in it. | Required to get the "Rebirth" Steam Achievement. | Obtained by combining a water pill with a tube of water. | |
clover | A black clover. | Acts as a guide for placement of The Author's notes. | Obtained upon entering the Tower. | |
empty tube | An empty tube. Used to hold water. | Required to make the "tube of water" if it has already been emptied once. | Obtained by emptying the tube of water in the garden. | |
bottle of pond water | It has the consistency of glue. | Red herring on its associated puzzle. | Obtained by combining a filled syringe with an empty bottle. |
Unused[]
The following items are unused in the Steam version of OneShot. They are listed as "debug", "old" or etc based on their purpose.
There's also some unused icons not listed here. More information about unused items and icons.
Solstice[]
“[You are going out of bounds.]” | |
---|---|
WARNING! The following section contains Solstice spoilers. If you haven't played OneShot nor have done a Solstice run yet or if you wish not to be heavily spoiled, feel free to turn away from this section. |
Below is the list of items added in the Solstice update.
Icon | Name | Description | Use | Obtaining |
---|---|---|---|---|
glowing journal | It's glowing now...? | Used for spawning a minecart to Deep Mines in the Barrens and a boat to burial grounds in the Glen. Also used for a hint inside the clock room in Refuge. | Transformation of the strange journal. | |
memory disk | A floppy disk. | Proto's main memory drive. Used for acquiring "memory disk (backup)" | Obtained from Proto in the mines. | |
memory disk (backup) | A floppy disk containing a backup. | A backup of Proto's data. | Obtained after backing up Proto's memories in the mines. | |
charged battery | A working, rechargable battery. | Used by Cedric to fix the flying machine. | Obtained from Glen's research station. | |
music box | A wind-up music box. | Music box made by the Author. Used by Cedric for fixing the flying machine. | Obtained from Magpie. |
2014 Release[]
Below is the list of items in the 2014 release version of OneShot. Equipment items can't be selected or combined with other items. They have to be equipped through the separate "Equipment" menu. Unused icons and more.
ID | Icon | Name | Description | Use | Obtaining |
---|---|---|---|---|---|
0001 | lightbulb | A giant, yellow lightbulb. Where did it come from? | See The Sun for more information. | Found in the basement. | |
0002 | television remote | It's too hard to read in the dark light. | Required to find the password to the computer in the starting room. | Found in the bedroom. | |
0003 | bottle of alcohol | The smell of the liquid is repugnant. | Required to make the "wet branch". | Found in the fridge in the kitchen. | |
0004 | dry branch | A flaky, dry branch from the bathroom plant. | Required to make the "wet branch". | Found in the bathroom after inspecting the fireplace. | |
0005 | wet branch | The tip of the branch is stained with alcohol. | Required to make the "torch". | Obtained by combining a dry branch with a bottle of alcohol. | |
0006 | torch | An improvised torch. Doesn't give off much light. | Required to find the "basement key". | Obtained by using the wet branch on the television in the living room. | |
0007 | basement key | This thing looks old. | Required to unlock the basement. | Found in the living room after setting the fireplace on fire. | |
0008 | camera | A broken camera featuring a large screwed-in lens. | Required to make the "lens". | Found at the mining facility, among a pile of broken robots. | |
0009 | screwdriver | Phillips-head. | Required to make the "lens". | Found in the outpost. | |
0010 | lens | A flawless, large lens. | Required to make the "empty battery". | Obtained by using the screwdriver on the camera. | |
0011 | empty bottle | The smell of alcohol lingers. | Required to make the "bottle of smoke" | Byproduct of combining a dry branch with a bottle of alcohol. | |
0012 | broken battery | The lens is completely shattered. | Required to make the "empty battery". | Obtained from a chest in the outpost after prying it open with a crowbar. | |
0013 | empty battery | A working, rechargable battery. Currently empty. | Required to make the "charged battery". | Obtained by combining lens with a broken battery. | |
0014 | charged battery | A working, rechargable battery. Maximum power. | Required to reactivate the Rowbot #310. | Obtained by combining the lightbulb with an empty battery. | |
0015 | bottle of smoke | It's full of noxious fumes. | Required to make the "bottle of acid". | Obtained by filling an empty bottle with smoke from an open vent in the natural gas vents area. | |
0016 | bottle of acid | It's full of a thick liquid acid. | Required to make the "wet sponge". | Obtained by combining a bottle of smoke with a filled syringe. | |
0017 | wet sponge | Sponge soaked with acidic cleaning solution. | Required to clean Rowbot #310. | Obtained by combining a sponge with a bottle of acid. | |
0018 | crowbar | Makeshift crowbar made from a pipe. | Required to open a box containing the "broken battery". | Obtained by crushing a metal rod with the garbage compactor in the dormitories area. | |
0019 | metal rod | A long, slender metal bar. | Required to make the "crowbar". | Found in a train in the outpost. | |
0020 | sponge | A flat sponge with a rough surface. | Required to make the "wet sponge". | Found in the shrimp swamp. | |
0021 | empty syringe | The needle is particularly long. | Required to make the "filled syringe". | Found in Silver's house at the mining facility. | |
0022 | viscous syringe | It's full of the strange liquid from the pond. | Required to make the "bottle of acid". | Obtained by using the syringe on pond water bubble in the shrimp swamp in Barrens. | |
0023 | coin | It has a three-leaf clover pattern. | Required to fix the Rowbot and advance to the Glen. | Given to Niko by Silver before advancing to Glen. | |
0024 | weird journal | It's written in an unknown language. | Required to advance the game when given to George. | Found in the safe in the cliffs. | |
0025 | feather | A long and slender feather. | Required to make the "feather pen". | Given to Niko by Calamus. | |
0026 | ink bottle | Obtained from a trading post. | Required to make the "feather pen". | Traded for wool with the trader. | |
0027 | miracle water | It's said to make plants grow very quickly. | Required for the Maize rebirth side quest. | Found in the storage in the village | |
0028 | seed | It's a seed apparently left behind by Maize. | "Required" for the Maize rebirth side quest. | Found where Maize used to be. Collected automatically after getting back the lightbulb. | |
0029 | wool | It's... kind of useless. | Bartering material with the trader to get the "bottle of dye". | Obtained by herding rams in the village. | |
0030 | pen | A pen made from dipping a feather into ink. | Required to advance to the Refuge. Using it will revert it back to the "feather". | Obtained by combining the feather with a bottle of dye. | |
0031 | die | A die received from George. | Required to advance to the Tower/Spire. | Obtained from George after eating pancakes at the cafe. | |
0050 | coin | It's buzzing... | Starts flashing white when Niko is on the correct path. | The coin changes into this upon exiting the glen-themed part of the maze. Reverts back to normal when you enter the refuge-themed starting house. | |
0051 | feather | It's buzzing... | Starts flashing white when Niko is on the correct path. | The feather changes into this upon exiting the refuge-themed part of the maze. Reverts back to normal when you enter the barrens-themed part of the maze. | |
0052 | die | It's buzzing... | Starts flashing white when Niko is on the correct path. | The die changes into this upon exiting the George's room after getting it. Reverts back to normal when you enter the glen-themed part of the maze. | |
0097 | None | novelty T-shirt | I herded rams and all I got was this lousy T-shirt | Equipment. Makes Niko unequip it, face the player and say "There's no way I'm wearing that." | Traded with the trader after requesting a better deal for wool. |
0098 | None | boots | These boots will make it possible to move quickly. | Equipment. Increases Niko movement speed. | Found in the roadways at the beginning of barrens. |
0099 | None | rubber gloves | Gloves designed to prevent chemical damage. | Equipment. Required to make the "wet sponge" and to clean the Rowbot. | Found in the dormitories area. |
0100 | None | gas mask | A mask used to filter air for breathing. | Equipment. Required to enter and stay in the natural gas vents area. | Obtained from the safe in the cliffs. |
Trivia[]
- Every "bottle" icon except for the alcohol bottle (and the dye/ink bottle) perfectly lines up.