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The Glen is the second region in OneShot. Many paths in this region are blocked by vines. It is preceded by Barrens and succeeded by Refuge.

Overview[]

Glen, unlike Barrens, is populated with bird folk, several robots and 2 humans. Niko's objective is to go through the gate to enter Refuge and get to the Tower. The Glen's Phosphor color is green.

Maps[]

Sublocations[]

Original[]

Overgrown Dock[]

The docks of the Glen connecting it to the Barrens. There are bridges to the north and south and a small building with a bird person inside who talks about flooding and abandonment of permanent housing. There's also a bird child who runs back and forth between the shore and a jar full of fireflies catching fireflies for their mommy. There's a lot of fireflies here.

Village[]

To the north of the dock lies the Village. It's the area one half of which is houses and the other is mostly ram pastures. In the left half there are 12 small houses, 7 of which can be entered. The storage house contains the Miracle Water. There are also bird people, bells and firefly jars outside.
In the right half there are 12 rams, their shepherd, a farm and a farmer. The ram below the shepherd constantly rotates clockwise and makes the "mutantsheep" noise when talked to. To the southeast there's a little peninsula with jars and bells where 5 of the rams reside all standing still in unfortunate spots.

North Ruins Exterior[]

To the east of the village area lies this area. It consists mostly of small wall segments and fireflies. The trader resides here with all their goods on a carpet and an arrow sign pointing at them. To the south is a Ruins entrance blocked by vines.

Forest[]

To the south of the dock lies the Forest area. It consists mostly of phosphor trees, tree stumps and fireflies. There's a red bird person circling around a firefly jar searching for someone. Until he's been talked to Niko can't leave the Forest. If he's reunited with that someone he will give Niko the Feather.

South Ruins Exterior[]

To the right of the forest lies this area. Right above the forest bridge there is a bed that can be used an infinite amount of times to sleep and save. To the right there's a green robot which guards the gate and the robot cannot allow Niko to pass until they can write their name on the sign-in sheet.
The gate leads to the catwalks of the Refuge city. On your way there Niko will complain about how odd that scroll of unfamiliar names looked.

Ruins[]

The Ruins are a large indoors area with paths blocked by vines, a computer through which Entity can talk to you and the source of all vines. At the end end of the most southern room sits Maize, a dying plant lady, who cant remove the vines blocking your path until she feels the warmth and comfort of the Sun.
Once the vines are gone 2 paths in the ruins open up. The lower path is a shortcut to North Ruins Exterior area. The upper path near the South Ruins Exterior entrance leads to story progression.

Remake[]

Dock[]

The docks of the Glen connecting it to the Barrens. A tall structure from the top of which the Tower can be seen separates docks from the rest of the area. There are bridges to the north and south and a small building with a bird fisherman inside who talks about flooding, abandonment of permanent housing and the kids who still live in the ruins. There's also a bird girl who runs in circles around a jar full of fireflies catching fireflies for her mommy.

Village[]

The Village is a place where most people live. The left half has 12 small houses, 7 of which can be entered.

Ruins Exterior[]

To the east of the village area lies this area. It has lots of small wall segments of different heights. Magpie resides here with his goods spread on a carpet or in his wagon. Around him are a bell, a ram and a firefly jar. To the north east of him is the house that once belonged to the Prophet. To the south is a Ruins entrance blocked by vines. To the south east there's a fisherman.

Forest[]

The Forest consists mostly of phosphor trees and tree stumps. It's possible that the phosphor trees' root systems play an important role in preventing land erosion, like in several coastal and wetland biomes.

The gate[]

A giant robot guards the gate that leads far upstairs to the rooftops of the Refuge but the robot cannot allow Niko to pass until they can write their name on the sign-in sheet. To the northwest, there is a bed where Niko can sleep but its entrance is blocked by vines.

Ruins[]

The Ruins harbors a few robots and a computer where Entity can be spoken to. In a clearing is Maize, a dying plant lady, whom Niko must temporarily give The Sun to.

Courtyard[]

Alula and Calamus live next to the courtyard and regularly play here. In Solstice, graveyard will be accessible through here. There is also fish.

Research station[]

The research station is staffed by robots who collect water samples. To the east, a robot is monitoring an "anomaly," another cluster of glitchy squares.

Graveyard[]

Item blue journal glow “[You are going out of bounds.]”
WARNING! The following section contains Solstice spoilers. If you haven't played OneShot nor have done a Solstice run yet or if you wish not to be heavily spoiled, feel free to turn away from this section.

Alula and Calamus would visit their mother's gravestone here. The graveyard is usually rendered inaccessible due to erosion and flooding, though a boat can be summoned by observing the journal whilst standing on the clover. To the south, Cedric can be found next to a blue campfire and a flying machine.

Strategy[]

OneShot is a game with lots of hints towards how to get through the game in its storytelling and world-building. The steps listed here are not necessarily the intended way to get through the Glen, but simply a guide of the basic things you need to do to progress for people who are stuck and want help.

Following these steps directly will mean missing out on certain character interactions, dialogue and world-building. Do so at your own discretion.

  1. Head southeast, traverse the area until you are at the far east and go into the ruins.
  2. Leave the sun with Maize.
  3. From Maize cave head back to the pool of water that has a tiny 2x2 pool above it, go right and up until you find a computer. Asking the computer repeatedly will give more detailed explanations of what to do.
  4. Go back to the pool again, then go up and left and through the passage that was covered in vines before. Solve the puzzle at the end of that path.
  5. Lead Alula back to the pool, then left and down until you are outside. Go up and left past a trader with a wagon. Find a hooded person with glasses and a staff.
  6. Talk to them then herd the rams on the small peninsula below to receive the ram wool.
  7. Head back to the forest where the red bird person Calamus tasked you to find his sister.
  8. (If you want achievements/trophies) Go south from the forest to find the Research Station. Then go southeast, find a building with 2 robots inside and get a tube of water from one of them.
  9. Talk to Calamus to return Alula. Accept his offer to go to their house and get the feather there.
  10. Go left and down, retrieve the Sun from the Maize cave and pick up the seed she leaves behind. (For an optional side quest in the Refuge.)
  11. Go left and outside find the trader with a wagon.
  12. Barter with him and trade the ram wool for a bottle of dye. Haggle with him to get the ram t-shirt. (This is optional, and only necessary to unlock a secret later in the Refuge.)
  13. (If you want an achievement/trophy) Trade the lightbulb, amber, journal, feather, bottle of dye, tube of water, seed and the T-shirt.
  14. Combine the feather and the bottle of dye to make a feather pen. If you want to get the barter achievement but you have already made the pen before trading the dye bottle getting the achievement/trophy is no longer possible in this run. Be more careful in NG+.
  15. Use the pen to sign the gate guardian at the gate and proceed to the Refuge.
  16. The bedroom is right next to the gate Fast Travel point. It's blocked by vines so long as Maize haven't received the Sun.

Trivia[]

What are birds
NYAA
  • In map 008 "Glen" (viewable in RPG Maker XP), the internal folder for Glen maps, a picture of Alula can be seen. Niko is momentarily transported here to reset rams/villagers positions after the ram puzzle was completed or reset, as well as after giving the sun to Maize (for no particular reason). Backgrounds like glen/barrens water don't show up in RPG Maker XP. In-game renders and more about unused maps.
  • The quote "What are birds? We just don't know." is a reference to this video.
  • In map 198, "POSTGAME green", the internal folder for Solstice Glen maps, a "NYAA" can be seen.
  • Village area bells at the end of the Dock area bridge are pitch tuned to sound like the first two notes of "To Dream", the background music of the area.
  • The village area bell that is the closest to the upper farm makes a specific ram step towards Niko every time Niko rings it. If the ram can no longer move any closer ringing the bell results in softlock.
  • Every normal playthrough starting from the 2nd, after Niko signs the scroll, they will comment on their name already being written there once/twice/many times. In 2014 release there was a similar unskippable event where Niko comments on a lot of unfamiliar names being "on that scroll".
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