Glen

The Glen is the second region in OneShot. Many paths in this region are either blocked by vines, or blocked by squares. It is preceded by Barrens and succeeded by Refuge.

Overview
Glen, unlike Barrens, is mostly populated with humans and several avian folk. Niko's objective is to go through the gate to enter Refuge and get to the Tower. The Glen's Phosphor color is green.

Dock
Upon arriving in the Glen, Niko finds themself in this area.

Village
The Village is a place where most people live. It has many small houses, some of which can be entered.

Forest
The Forest consists of phosphor trees, in front of which stands a sign declaring them protected under law. There are a few stumps, presumably from phosphor trees cut down before the previous Sun had gone out. It's also possible that the phosphor trees' root systems play an important role in preventing land erosion, like in several coastal and wetland biomes.

Ruins
The Ruins harbors a few robots and a computer where Entity can be spoken to. In a clearing outside is Maize, a dying plant lady, whom Niko must temporarily give The Sun to.

Courtyard
Alula and Calamus live next to the courtyard and regularly play here. In Solstice, graveyard will be accessible through here. There is also fish.

Research station
The research station is staffed by robots who collect water samples. To the east, a robot is monitoring an "anomaly," another cluster of glitchy squares.

The gate
A giant robot guards the gate that leads far upstairs to the rooftops of the Refuge but the robot cannot allow Niko to pass until they can write their name on the sign-in sheet. To the northwest, there is a bed where Niko can sleep.

Graveyard
Alula and Calamus would visit their mother's gravestone here. The graveyard is only accessible due to erosion and flooding. To the south, Cedric can be found next to a blue campfire and a flying machine.

Strategy
OneShot is a game with lots of hints towards how to get through the game in its storytelling and world-building. The steps listed here are not necessarily the intended way to get through the Glen, but simply a guide of the basic things you need to do to progress for people who are stuck and want help.

Following these steps directly will mean missing out on certain character interactions, dialogue and world-building. Do so at your own discretion.


 * 1) Traverse the area until you are at the far east and go into the ruins.
 * 2) Leave the sun with Maize.
 * 3) Find the room with a pool of water outside and interact with the computer. Asking the computer repeatedly will give more detailed explanations of what to do.
 * 4) Go through the passage that was covered in vines before near the entrance and solve the puzzle.
 * 5) Lead Alula out of the ruins and back to Calamus who is in the forest to the south. Accept Calamus's offer to go to their house and get the feather there.
 * 6) Go to the research station to the southeast and get a tube of water from one of the robots there.
 * 7) Go and herd the rams in the village to receive the ram wool.
 * 8) Barter with Magpie in the village and trade the ram wool for a bottle of dye. Haggle with him to get the ram t-shirt. (This is optional, and only necessary to unlock a secret later in the Refuge.)
 * 9) Retrieve the sun from Maize and pick up the seed she leaves behind. (Again, this is for an optional side quest in the Refuge.)
 * 10) Combine the feather and the bottle of dye to make a feather pen, use it to get past the guard robot at the gate and proceed to the Refuge.

Trivia

 * If the main map file of Glen is opened using RPG Maker XP, a picture of Alula can be seen.
 * The quote "What are birds? We just don't know." is a reference to this video.
 * If the main map file of Glen (Solstice) is opened using RPG Maker XP, a "NYAA" can be seen.
 * When Niko signs the sheet, their name appears as repeatedly written on it on subsequent playthroughs.